Unlike the later games, combat is still essentially in 2D, but since Symphonia grants rewards for finishing a battle as fast as possible, there's an emphasis on speed that does a fantastic job of cutting down on the tedium of fighting the same grouping of enemies for the dozenth time. The Tales series as a whole set out to make random encounters in RPGs involve more than just the brainless mashing of a single button, and Symphonia's are the logical conclusion to this mission statement. Despite these problems, Symphonia's battle system outweighs Tales' inherent faults just for being so snappy and addictive. Symphonia definitely suffers from the problems series veterans would expect from a Tales of Game: cardboard characters, neologism abuse, and an overall tinge of blandness. As the genre scaled back drastically to save itself, Symphonia aspired to be just as big and meaty as the many PlayStation RPGs developed in the wake of Final Fantasy VII's success-one of the main reasons why this Tales kept my attention more than any other released since. Of course, technical competency from 2004 doesn't exactly hold up ten years later, but just as Tales of Destiny tries to capture the feeling of 16-bit level-grinding, Symphonia takes the form of a throwback to the following console generation, when Japanese-developed RPGs were at their most ambitious. Tales of Symphonia definitely stands as the star attraction in Chronicles with its status as both the first fully polygonal Tales game and a (limited) GameCube exclusive, Symphonia feels like it has something to prove. And, like Final Fantasy, this Tales compilation pairs one original work with what could fairly be called a "cash-in-" though Final Fantasy X-2 at least has the distinction of being polarizing when compared to Tales of Symphonia: Dawn of the New World's relative obscurity. Arriving barely a month before Square-Enix's Final Fantasy X/X-2 HD Remaster, Namco's Tales of Symphonia Chronicles offers a nearly identical proposition: two sizable last-gen RPGs-or maybe that should be "last-last-gen"-on a single disc. In this time of mass hysteria over new consoles, RPG lovers know it's better to be stuck in the past. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. Il existe notamment une autre compilation sorti en 2015 sur Playstation 3, qui comprend Tales of Symphonia Chronicles et Tales of Graces f. Tales of Symphonia Chronicles possède une édition collector contenant le roman Tales of Symphonia: Successors of Hope, un lot de 5 mini figurines (Llyod, Colette, Emil, Marta et Tenebrae), une bande sonore originale sur 2 CDs. L'édition collector de Tales of Symphonia Chronicles Contenus de la version européenne incluse. Tales of Symphonia: Dawn of the New World : la suite de l'opus qui se déroule deux ans après l'aventure de Lloyd et ses compagnies.Le choix de doublage anglais et japonais.L'illustration des Arte Mystiques ont été modifiés.Toutes les cinématiques d'ouvertures sont incluses, chacun d'eux on été remixé.Inclut des costumes caméos ( Tales of Graces, Tales of Vesperia, Tales of Xillia, Tales of Xillia).Tales of Symphonia : la version améliorée sortie sur Playstation 2 mais seulement débarqué au Japon.Une seule boîte, contenant une disque blu-ray :
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